Jammed real hard at the town pump in black mountain with Sam and @zwwells tonight!
Stuff I make and things I like.
Interactive 3D cellular automata / Game Of Life visualizer:
Cellular automata are systems consisting of a lattice (grid) of cells and a rule governing the cells’ evolution. As the system steps forward (evolves), the rule governing each cells’ on-off state is applied to determine the new configuration of cells.
This tool explores what are called three dimensional (3D) “totalistic” cellular automata.
The state of a cell going forward depends on its present state and that of its six neighbor cells: north, south, east, west, above, and below. The set of “rules of evolution” specify which configurations turn a cell on and which turn it off.
The initial state of the lattice greatly impacts its future evolution. Experiment with starting with a hollow cube or a solid sphere to see how a rule of evolution reacts.
This app can simulate over a trillion trillion trillion different rulesets across tens of thousands of cubic cells. There has never been a systematic study of these systems in 3D. If you find something interesting, be sure to tell us. Take a snapshot, or tweet your discoveries!
Try it out for yourself here
"Stop thinking about art works as objects, and start thinking about them as triggers for experiences. (Roy Ascott’s phrase.) That solves a lot of problems: we don’t have to argue whether photographs are art, or whether performances are art, or whether Carl Andre’s bricks or Andrew Serranos’s piss or Little Richard’s ‘Long Tall Sally’ are art, because we say, ‘Art is something that happens, a process, not a quality, and all sorts of things can make it happen.’ … [W]hat makes a work of art ‘good’ for you is not something that is already ‘inside’ it, but something that happens inside you — so the value of the work lies in the degree to which it can help you have the kind of experience that you call art."
Brian Eno (via jessiethatcher)
I could reblog/post this every day as a constant reminder.(via notational)
Boredom and drudgery are evil.
Artists (and creative people in general) should never be bored or have to drudge at stupid repetitive work, because when this happens it means they aren’t doing what only they can do – solve new problems. This wastefulness hurts everybody. Therefore boredom and drudgery are not just unpleasant but actually evil.
To behave like an artist, you have to believe this enough to automate away the boring bits as much as possible, not just for yourself but for everybody else (especially other artists)."
How to become an artist from “Artists are Hackers” a TEDx talk by Evan Roth.
James Wallace and the Naked Light - “To the River”
Nashville/RVA band James Wallace and the Naked Light has released another new video. This one, directed and shot by Paul Greenhouse, is a one-shot video taken from the reflection of someone’s eye. Wallace sits and plays within the pupil of this large eye. Looking this closely at the eye also reveals some mascara clumps.
The song is a gentle folk track with Paul Simon similarities. The twang asserts itself “before the fire rains from above.”